![Navmesh generating too far from objects... how can I get my nav mesh to provide pathing through tighter spaces? - AI - Epic Developer Community Forums Navmesh generating too far from objects... how can I get my nav mesh to provide pathing through tighter spaces? - AI - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/4/2/a42eb3dfdede17a5475d33efc027a3557de1b49d_2_690x406.png)
Navmesh generating too far from objects... how can I get my nav mesh to provide pathing through tighter spaces? - AI - Epic Developer Community Forums
![おかず on Twitter: "> Changing AgentRadius in RecastNavmesh properties is not supported. If you want non-default agent size you need to add an entry to Navigation System's Supported Agents via Project Settings. # おかず on Twitter: "> Changing AgentRadius in RecastNavmesh properties is not supported. If you want non-default agent size you need to add an entry to Navigation System's Supported Agents via Project Settings. #](https://pbs.twimg.com/media/DfkszOWUYAAdJGv.jpg)
おかず on Twitter: "> Changing AgentRadius in RecastNavmesh properties is not supported. If you want non-default agent size you need to add an entry to Navigation System's Supported Agents via Project Settings. #
![How to fix this navmesh break? I am using UE 5.0.3. It looks alright in editor, but in runtime the navmesh is wrong : r/unrealengine How to fix this navmesh break? I am using UE 5.0.3. It looks alright in editor, but in runtime the navmesh is wrong : r/unrealengine](https://i.redd.it/how-to-fix-this-navmesh-break-i-am-using-ue-5-0-3-it-looks-v0-bi8bqntufoz91.png?width=1920&format=png&auto=webp&s=21cd1d60bbe858939130fc82f916ff85635c899c)